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JelloJake

4 Game Reviews

1 w/ Responses

If there was some way to make the enemies come out to the beat, or make it so when they reach a line a quarter in its on time with a beat to a song. I think then it would feel like your shots where to a fun but challenging aim rhythm game. I really liked the first games art style. the white with the colored trails were pleasing to my eyes :) awesome work it was fun playing these games.

siddikinz responds:

Thank you for the review, I'm glad you enjoyed my games!
The idea of making enemies spawn on time to a song sounds really cool, I may keep that in mind for a future project! Making each instrument spawn a different enemy would be an interesting mechanic to add!

gotta love sick movement based gameplay. Would love to see this done in a way that wasn't survival, not that this isnt super fun. It really is fun to get into a flow state like fighting games like dmc with this game. The way you boost after a drift is also super satisfying.

what a vibe. I really like stuff like how the homies under the bar place have black all around them like old school games like this is looking like. I was impressed right away with the little grass timing puzzle, just like the koroks in zelda how fun.

I really like how you regain your health yoshi style, and you have a couple hits to regain that health. it really makes it so you gotta keep your cool to survive longer. I also like how you kinda time your reloads for dodges like old school arcade shooters like time crisis. This is awesome and would be an awesome full length game with more ideas in it.

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